Khronos, the working group behind open standards like OpenGL and Vulkan, is developing an open-source VR API that could make it so every VR game, present and future, is compatible with every headset.
The post Killing friction: How Khronos’ OpenXR will standardize virtual reality appeared first on Digital Trends.
Read More
Posted from Digitaltrends
Thank you for reading this article on Killing friction: How Khronos’ OpenXR will standardize virtual reality on the Apps For Life bd blog if you want to spread this article please include links as Source, and if this article useful please bookmark this page in your web browser, with How to press Ctrl + D on your keyboard button.